Fire Emblem Warriors: Three Hopes Review: Action-packed hack and slash, the best warrior game ever paired with Fire Emblem strategy – James Eid

Fire Emblem is one of Nintendo’s oldest turn-based tactical series, dating back to 1990 on the Famicom and has since spawned a number of games as well as spin-offs.

Just recently it was 2019 Fire Emblem: Three Houses on Switch, which featured a new world story and character set. Three Hopes has the same setting, with recurring characters and some key story elements, however there is a brilliant twist.

Three Hopes is not the first Warriors crossover, or even the first Fire Emblem spin-off created back in 2017 by Koei Tecmo. Fire Emblem Warriors which combined classic Fire Emblem characters with Warriors-style gameplay, and while it was well known for its action and addictive gameplay, it didn’t actually incorporate Fire Emblem strategy elements.







What is Arval and why is she associated with you?
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In Musou or Warriors, you control a small elite team that you can switch between as you travel across an open map and fight against hordes of enemies.

You capture fortresses and complete objectives, but the battlefield is dynamic and your objectives can change, some levels have a boss who is usually one of the rival faction’s heroes.

In the beginning, you have a lot of decisions to make, not only about which of the three houses you side with, but also whether or not you want to play in “classic mode”, which means that if any of your team falls, they will be forever dead that I have always found reward in Fire Emblem games.

You then choose the gender of the protagonist, Shez, as well as the gender of Byleth. Depending on how you play, you can choose between a slower tactical approach that allows you to plan ahead, or a faster version of the game that is better for beginners.

The game takes place in Fodlan, a fantasy world of warring factions and three kingdoms that are the main powers of the earth, existing in a world with the Church of Seiros, the main religion of the region, located in the middle, which houses an academy for training. future leaders of these kingdoms.







Old friends and foes return
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Three Hopes takes place in the same setting as Three Houses, in an alternate universe where the characters and events from the previous title exist, but with some differences.

However, like Three Houses, war breaks out, making past friends dangerous enemies, and most Three Hopes is set during a war, unlike Houses, which I also preferred as I had never been a fan of the school setting.

The game begins with the protagonist, a mercenary named Shez, witnessing their entire army being destroyed by the protagonist of the Three Houses, Byleth, also known as the Ash Demon. Drawing parallels with the Three Houses, a mysterious being called Arval awakens in you, giving you the strength to fight back.

Shez vows to hunt down and defeat Byleth, and on your journey you will meet and side with one of the three house leaders and future rulers of their respective kingdoms.

I really liked the twist in Three Houses where the previous protagonist became a villain with unknown motives.

Visually, the game is very similar to Three House, however Three Hopes looks better than the original Fire Emblem Warriors and even slightly better than Three Houses. Improved character animation and post-processing really shows how much the engine has improved.







Byleth is the protagonist of the Three Houses and the antagonist of the Three Hopes.
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Performance was excellent, most of the time in the dock a steady 30fps with no noticeable stutter or frame drops, and occasionally 40fps, the action was also surprisingly quite smooth in handheld mode as well.

There are also a lot more cutscenes that put a lot of time and focus on the characters and story, which is atypical for Warriors games, but it’s definitely something I appreciate more.

A great Fire Emblem Three Houses soundtrack is here, as well as some new permutations with screaming electric guitars and a faster tempo that made me feel like I was in an anime, which helped me get my name out there.

The ability to explore your camp and interact with teammates is back, but a lot more elements have been added to make camp exploration more rewarding, and this time the calendar system has been thankfully removed.

You have a finite amount of Activity Points, just like Three Houses, which you spend by participating in camp activities.

However, this time the tutorial uses a different resource, and both training and activity points are replenished at the start of a new chapter, with any unspent lost points sometimes given out as a reward on the war map.







Activities to strengthen social connections in your team also pay off.
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Housework can reward you with resources and strengthen the bonds of everyone involved. Cooking and eating together not only strengthens social bonds like before, but can also add temporary buffs for battles, which is a great addition.

Instead of tea drinking, this time you can go on expeditions.

Training is an important part of the camp, it allows the characters to master any class they are currently in and change classes. You can also spend gold to level up your team members to match your highest level character.

You can buy or repair weapons that you find on the battlefield, as well as buy gifts for teammates to ingratiate themselves with Shezu even more.

Support points and return to conversation allow you to build bonds between teammates by fighting together, performing choirs, and training together.

This unlocks some of the characters’ stories and motivations, and makes them more effective at working together.

You can also upgrade these camp facilities by making them more efficient or by unlocking more abilities, which will not only make camp sections much better, but also give you more incentive to complete missions, replay them, and reach S-rank.

During the war map stage, you can plan what mission to complete next, as well as take part in timekeeping missions, catch up with merchants and collect resources from the areas you have liberated.







Shez is a strong fighter, but you can customize him for any class.
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Combat is fairly typical of a Warriors game, with simple combos and devastating special moves allowing you to blast your way through armies of enemies, with random special enemies, bosses, and monsters thrown into the mix.

In addition to light, strong attacks, as well as dodges and blocks, you have a number of devastating moves that will help you completely dominate both infantry and bosses.

Martial arts are back, you can equip two and these attacks will allow you to do devastating special moves that reduce weapon durability, however, unlike Three Houses, the condition resets after each fight, removing the need to control the weapon as much as possible, and makes you much less careful. Martial arts also level up to become even more powerful.

Awakening scale, when in this “super saiyan” state your attacks will have a high chance to stun enemies, you will get huge bonuses and your health will not be able to reach zero.

You also have a warrior gauge that fills up by taking or taking damage, and when it’s full you can unleash a powerful attack.

Keeping an eye on these sensors, your team, their health, and the condition of your weapons is the key to challenging battles, as well as timing your dodges and blocks accurately.

Each faction has its own unique team that changes not only combat, but all the little character stories between missions.

Some characters are much better suited to certain classes, and this will also greatly change how you play when you control them.

Now you can also issue basic orders on the battlefield. You access this by going to the map screen, which will pause the game. With this, you can send units to capture a fortress, protect an ally, or order them to attack a specific enemy, which gives you their chances of success and whether their class has an advantage or disadvantage against that enemy, giving you simple and useful information to keep you informed about decisions on the battlefield, you can tell them to heal or all attack the same target.







No two characters will play the same even if they belong to the same class.
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Shez also has a limited-time unique “shadow glide” ability that teleports to already occupied areas of the map, solving one of my key issues with previous Warriors games where I had to drag myself around the map to save a teammate or stop an enemy. the escape.

I also appreciate how your characters will now take the initiative and look for fights or actively defend instead of just standing still like in past games.

The rock-paper-scissors weapon triangle from past Fire Emblem games returns, making certain weapons more effective against others, adding a nice pinch of tactical gameplay to the mix.

You are ranked after each battle, and your rank will determine how much gold, resources, and special items you get, which helps encourage replaying some missions.

Being a Fire Emblem RPG, your characters level up and get boosted stats, allowing them to deal more damage, attack, etc. Character levels can also be leveled up to match your highest level character by spending gold back to camp.

Verdict 4/5

Fire Emblem: Three Hopes is not only the best warrior game to date, but also the standout game in the Fire Emblem series. The ability to give slightly more detailed orders to your team allows you to be much more strategic, making Three Hopes more like a real FE game, but in real time.

The hack and slash nature seems inconsistent with Fire Emblems’ slower, more tactical approach, however Three Hopes offers the perfect blend of both gameplay styles and, combined with various enhancements and more emphasis on story, really takes the Warriors/Musou games to new heights. .

With a lot of systems and mechanics that seem intimidating at first, Three Hopes is incredibly deep, while fans of Fire Emblem and Three Houses will get the most out of it, but it’s also surprisingly open to newcomers.

A free demo of Fire Emblem Warriors: Three Hopes is now available on Nintendo eShop. It contains almost the first five chapters and allows you to transfer the save file to the full game.

Fire Emblem Warriors: Three Hopes launches June 24 for £49.99 on Nintendo Switch, OLED and Lite.

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