Total revenue generated from non-gaming apps was higher for the quarter, reaching almost $3.4 billion in the App Store compared to $3.3 billion spent on mobile games.
“Mobile app adoption has returned to normal after a quixotic two years, with global game and non-gaming app downloads down 2.5% year-on-year to reach $35 billion in the second quarter of 2022,” the report said.
iOS US users spent more on non-gaming apps than games last quarter for the first time.
More than half of App Store spending in the US now goes to non-gaming apps.
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This revenue growth is partly due to the subscriptions that non-gaming apps have been using more and more over the years.
The report says that in Q2 2022, 400 apps generated at least $1 million in consumer spending, up 900% from 50 apps in Q2 2016.
Subscriptions are a major driver of revenue growth, with non-gaming apps growing nearly twice as fast since June 2014 compared to less than 20% for games, the report said.